Photograph of the sky and river during sunset

Harry Dang

I recently graduated from Cornell University with a degree in Computer Science and two minors in Information Science and Game Design.

I am a programmer with a passion in creating games, full stack websites, and mobile apps. I've developed two games with two wonderful teams.

I am a photographer with a love for capturing moments in time. I was the staff photographer for the Cornell Daily Sun. In addition, I photograph various different automotive and motorsports events.

Say hi!

Experience

Sticky Keys Studios

Project Lead, Programmer

Jan. 2022 - May 2022

Led a team of ten people to develop No Screws Attached, a mobile, physics-based competitive multiplayer game using the CUGL and SDL engines, and won most innovative mobile game at the GDIAC 2022 Showcase. Implemented views for game objects, device rotation support, gameplay cameras, menu screens, user preferences, username and networking support, and transitions and animations

Thumbnail for the game No Screws Attached where cartoon characters are building and throwing a brick

Cornell University

CS4670 Computer Vision Teacher Assistant

Jan. 2022 - May 2022

Worked closely with Professor Bharath Hariharan to communicate announcements and instructions to students. Helped students who had difficulty with the coursework by explaining key concepts and walking students through algorithms such as Harris corner detector and MOPS.

Cornell University seal

Cornell Daily Sun

Staff Photographer

Sep. 2019 - May 2022

Captured unique and memorable moments at numerous events across campus as well as candid photos of students.

Cornell Daily Sun logo of a capital S written in cursive

Cornell University

CS4620 Computer Graphics Teacher Assistant

Aug. 2021 - Dec. 2021

Worked closely with Professor Abe Davis in the creation and organization of a lesson plan and attended weekly meetings to discuss the course, lesson plan, and assignments. Supported students who were struggling on assignments by explaining key concepts on scene graphs, ray tracing, rasterization, and MVC pattern and connecting topics to current research and industry technologies.

Cornell University seal

Studio Baguette

Project Lead, Programmer

Feb. 2021 - May 2021

Led a team of eight people to develop Change in Charge, a physics-based, puzzle platform game using the LibGDX engine, and demoed at the GDIAC 2021 Showcase. Designed the game architecture specification and implemented intricate magnetism physics, major model interactions, a level select screen, a pause menu, and user preferences logic and menu.

Thumbnail for the game Change in Charge where two cartoon robots are standing next to each other on a metal platform